Every piece of debris can be pushed back and bounce off the surrounding environment. The Schmetterling engine allowed us to efficiently simulate physical shockwave effects from all explosions. One of the design goals for X-Morph: Defense was to create an entirely dynamic and responsive environment. Forest fires may also appear during the heat of the battle as some explosions can ignite trees and the fire can jump from one tree to another in a short time. Some aircraft and large, fast-moving projectiles also create wind fields that can bend trees. Each explosion can bend surrounding trees depending on the force of the shockwave. The Schmetterling engine includes advanced tree simulation technology. Players can strategically block passages within a level to make it tougher for enemies to reach the X-Morph core. This technology allowed us to introduce collapsible buildings as a gameplay mechanic. It is possible to cut a building in half or to just collapse a part of it. The falling direction depends on how a building was cut down and is calculated in real-time based on the building's physical properties. The dynamic destruction system in X-Morph: Defense allows players to precisely choose how they want to collapse buildings. The Schmetterling engine was built with the intention of enabling game designers to create fully destructible environments. Thanks to the power of the Schmetterling Engine the game is running in fluid 60FPS on all console platforms and even in 144FPS on high-end PCs. EXOR Studios has just released a video highlighting the technology features of the Schmetterling Engine that is powering X-Morph: Defense its upcoming twin-stick shooter, tower defense hybrid.
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