![]() ![]() Then you should inject the goop into the bottle through the cork. Then go to the top of the swamp and find a vent that is leveled and trap the gas in the bottle. Go to the shrimp swamp and find the bubbled pond and use the syringe to get the goop.Head to the medical area past the vent area and pick up the syringe.Then go to the safe in the cliffs and put in the code from the document to get the gas mask.If you do not know what to do from that you can ask again and it gives more detail explanations.Then go and interact with the computer that now has power.Use the sun on the empty battery to charge it and put it in the generator in the house above Prophetbot.Then combine the Broken Battery with the lens to make the empty battery.In the mines pickup the camera and use the screw driver on it to get the lens.Pick up the screw driver in Silver's home and interact with the rope in front of the mines after talking to them.To the north east there is Silver's home and the mines.In the house above the Prophetbot you can pry open a box to get the broken battery.Crush the pipe in the machine to make a crowbar.To the right of the Prophetbot there is a factory with a crusher machine.Going upwards from the start of the barrens leads to a pipe in this mini house thing.Oneshot is a game that has lots of hints of what to do in its world building so this is not the intended way to get through its just for people who are stuck. There is an entrance which leads to the room where Proto can be found. Terminals can be found in the mines, all of which have been powered off one of which later turns on which catches Silver's attention. The mines can be accessed by observing the journal whilst standing on the clover after Niko observes a distant yellow light in the mineshaft entrance. ![]() If you haven't played OneShot nor have done a Solstice run yet or if you wish not to be heavily spoiled, feel free to turn away from this section. WARNING! The following section contains Solstice spoilers. Some notes suggest the pools of shrimp play an important role in consuming the noxious gases before they can waft in significant quantities to other areas. There are also several smoke vents in this area, making this area also inaccessible without a gas mask. There are several sparkling pools full of Phosphor shrimp, one of which has formed a bubble containing a rare form of blue phosphor. Some robots will follow Niko around this area. The dormitories are still attended by robots, one of which is the Blue Guardian. Niko cannot approach this area without a gas mask. The robot factory has fallen into disuse, but some machinery is still in operation. Along with that, the strange journal will glow. On a New Game+ run (and subsequently, required to begin Solstice), Niko will get a vision of Prototype. Silver will then tell Niko to take a step back due to the unsafe environment. Looking again, the yellow glow would have disappeared. If Niko approaches the ledge for the first time, they will comment about seeing a faint yellow glow in the distance. Silver will not allow Niko to go here alone. One of her screwdrivers can be taken from that building. This is the first place where square particles are witnessed, appearing only after the safe is unlocked and walked away from. There is a rusty Rowbot present there that, upon using the wet sponge on it, and subsequently, given the Amber, can take Niko to the Glen.Ī maze of cliffs can be found along with a few notes from past residents of the Barrens and a safe containing a gas mask and a strange journal. ![]() In another building, the crusher can be found, which is used to make the crowbar. The nearby building is the actual outpost, which contains the generator for the Barrens, a PC, and an overview map of the World. The Barrens are for the most part abandoned, save for a few robots. When they exit for the first time, a cutscene is played showing them stepping out with the Sun as they look at the Tower from a distance. Sublocations EntranceĪfter exiting the Starting Area, Niko ends up at the left-most side of the Terminal Room in this area. ![]()
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